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Steve Young
Pookytheloon


Location:
Oxford, United Kingdom

Language(s):
English

Member Since:
March 2006

Last Updated:
4 August 2010

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Death Knight Gnomes - Low poly game characters
3ds max, Photoshop
December 2008


   
Modelled in Max8 this was for a competition to model a charcter for the Blizzard game World of Warcaft. Polygon limit was 2000 triangles, texture limit 512x512 diffuse with bonus 512's for illumination, alpha bumps etc. Thus us a screenshot from Max of the final model using just diffuse and illumination maps using Wing Jangs fx viewport shader.

 

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